|
![]() |
8. A GAMES COMPENDIUM |
|
| Compass Game From: John Holeman A game I used to play in scouts was the compass game. Everyone stood spread out around the room and was told to orient themselves to 'north'. North could be real north or a convenient wall or corner in the room. Everyone except for the caller and the referees closed their eyes (blindfolded if you don't think the honor system will work). The caller then calls out a direction, like 'east' and then everyone turns (eyes still closed) and points in the direction of east. The referee the goes around and taps the shoulder of anyone not pointing in the right direction. They are out. The game continues until one player is left. It gets interesting when you start calling headings and bearings. This is a good game as it only discriminates by your sense of direction, which improves as you play. Compass Points Crabs, Crows and Cranes Crab Football Dodge Ball Refinement: Similar Games: Dog And Possum Exhaustion Hide & Seek From: Travis Lauricella
Hop Knot
In The Pond |
| Kill the Rattlesnake Keep Talking We played this with our Scouts - they loved it. A likeable 8th grade 'motor mouth' won
easily, his only competition was our Jr. Asst. Scout Leader, who was quoting plays, the
Gettysburg address, etc, but eventually ran out of material. We needed to set down a few
ground rules though. The pauses had to last at least 2 seconds, 'common strings', like
letters, numbers, months, etc. could only be a maximum of 12 in a row, you could not touch
your competitor, and ONLY the (adult) judge could call a player out for repetition. This
is a great 'I need it in a hurry' game! Knotting Baseball Knotty Lighthouse (Shipwreck)
Lights out Football Marauders Motorway Crash Join the M1- Change direction When 'Crash' is called the Scouts run back through their own place and into the middle
of the circle to pick up some item placed there. Once 'Crash' has been called the Scouts
can't change the direction they were running in. Multiples (Buzz) My Secret Friend |
| One, Two, Three Pea in the Dark 1)
Split the pack into sixes (or suitable groups, this game can be played by any number of
cubs) and position them around the hall. HINTS We
play this game in total dark, but when we want the cubs to return to their six, we switch
one light back on so we can see that they are going back to base. We also have a
leader in each corner, and give the cubs a count down. At time point zero, the bags
are sealed, so no peas can be put in. (Stops cubs cheating by trying to pick up peas
when the lights are on.) If you have not got enough leaders you can use a cub from
another six, and then switch them round. Can be interesting as they never want to
let the others win. Peas
can be tossed into the play area at anytime during the game in order to keep the game
going, or to keep them quiet so they can hear where the peas are landing. (No need to put
them all in the middle) Towards
the end of the game, don't throw too many peas in the ring, as all you have to do is pick
them up yourself. Push Catch To start, it is wise to give one practice shot each to each player, then randomly select players, shooting the ball at them more than once. The game may sound simple but if the Thrower is cunning it can be quite difficult. The last one standing in the circle is the winner. You can then proceed to find out how many throws this person can handle before he/she is eliminated, and keep a record. Variation
(Stuart Evans - 15th Cheltenham Troop Helper - March2006) Row Ball Sardines Signals Sin-bin Dodge Ball Snake Dodge Ball (Indian
File Dodge Ball) Speak And Do The Opposite
Spots Spud |
| Steal The Bacon 1 2 3 4 5 6 7 8 9 10 X O <== SPL or Scout Leader 10 9 8 7 6 5 4 3 2 1 The idea is for a scout to go out and retrieve the object. The SM calls out a number,
and each scout with that number runs out and tries to get the object and go back behind
his line. Variation: Refinement: Variation: Variation: Variation: Vance Kochenderfer (Eagle Scout, Asst. Scout Leader Troop 967, Baltimore Area Council)
Variation: 3 4 5 6 7 8 9 (n) (team A) 2 1 F T O <--- SPL or Scout Leader 1 2 3 4 5 6 7 8 9 (n) (team B) No numbers are called, True/False questions are asked of the next person in line. Good
type of questions deal with First Aid, Scouting history, use of knots, just about anything
dealing with Scouting, like "how far can you go into the woods?" Steal the Treasure Refinement: Stiff Candles Stool Kicking Refinement: Submarines Submarines and Minefields Tadpoles Variation: Tail Grab Telegraph The Flying Doughnut Three Coins at the Fountain (Pirates)
Refinement: Train Circle |
| Turn Turtle If your scouts or Cubs like rolling around on the floor then they will love this quickie. I would advise activity dress, so as not to dirty uniforms. Pair the scouts off in size. One player in each pair lies on his back on the ground. On the word go the other scout has to try and turn him over onto his stomach. The scout on the floor tries to prevent this by spreading out his arms and legs and moving around on the floor. No tickling or foul play is allowed. Whomp'em Wink Murder (Kojak,
Who Dunnit, Killer) Variation: Variation: From:Darin McGrewThis is the same as the last variation, except that 1) everyone in the circle holds hands, and 2) the method of "killing" other players is different. The killer will lightly squeeze the hand of one of the players next to him n times. That player will squeeze the hand of the player on the other side n-1 times. That player will squeeze the hand of the player on the other side of them n-2 times. And so on. When the player on one side squeezes your hand n times, you squeeze the hand of the next player n-1 times. If someone squeezes your hand once, you are "dead". Y is for Yale Variation: Zone Dodge Ball Refinement: Similar Games: |
|
Copyright since 1998 ã Paul Calleja-Gera - All rights reserved. |