Have a bash a series of activities perhaps
run in base fashion, Patrols spending a short time at each base before moving to the next.
Physical dexterity
# Stand on one leg blindfolded for one minute
without moving from a given spot marked out with chalk on the ground.
# Hold a Scout stave or other light spar
horizontally with both hands in front of you. Swing it back and forward six times and jump
over it without leaving hold.
# Balance a Scout stave or light spar on the tip of
one finger for one minute.
# Skip 30 forward and 30 backwards without stopping.
# Do 15 press-ups, clapping your hands on the rise.
Scoutcraft
#Demonstrate the firemans lift and the
four-hand lift.
#Put a knee bandage on your own knee using your
neckerchief.
#Estimate the height of a given feature in the
locality (tower, spire, tree, flagstaff, and telegraph pole)
# Set a map using a Silva compass
# Be able to secure a rope to a pole using the
Highwaymans hitch
General proficiency
# Change the wheel on a car
# The lights have fused. How would you deal with
this situation?
# Demonstrate how to sharpen a knife using an
oilstone.
# Be able to direct a stranger from one point of
your town to another not less than 1 kilometre away.
# Demonstrate the proper use of three garden tools
Arts and crafts
# Make a whistle from a piece of sycamore twig
# From memory draw the outline of the tallest
building in your locality
# Make two decorative knots
# With your fingernail, tap out the rhythm of any
two well known songs on a table.
# Slept in a home made hammock,
# Built a tree house with your Patrol,
# Made twists over a campfire,
# Assist in the running of a Cub meeting with other
Patrol Leaders,
# Built a Morse code generator,
# Cured the skin of a rabbit you have skinned
yourself.
# Spent a weekend with your Patrol tidying up a
garden of an elderly neighbour,
# Spent a weekend practising survival techniques,
# Gone on a cycling or canoeing expedition with your
Patrol
#Shower bath. One player on roller-skates in centre
standing on a small board. Outside a circular area another player throws water filled
balloons to his partner from piles placed around the circular outer rim.
#Stilts. Player using tin can stilts race down
course over bench, round poles, over steps etc. bursts balloon at end of course.
Quickest time wins.
#Sack football. Players, 8 per side wearing a sack
each as would be the case in a sack race. Game played as per soccer. First Patrol to score
wins.
#Wheelbarrow netball one player picks up a
ball and is carried in a wheelbarrow by his partner towards the basketball net. The Scout
in the barrow then tries to place ball in net. Team whom scores the most nets in the time
allowed.
#Froggy waiters Three players per team, all
wearing swimming flippers, carry a tray bearing one cup of water down a course. The course
should include a number of items. One players carries tray to a point and other player
carries it to next point and so on. Water is collected in container at end of course. Team
with most water in time allowed is winner.
#Bumpy ride One player pushes a
wheelbarrow in which sits a team mate holding a bucket of water over a course of poles.
The empty the water remaining in a container. Team with water in time allowed is winner.
#Stepping stones. Using a number of stepping-stones
made with cardboard, teams cross a course in quickest time.
#Cycle o-rama. A circular course is created
and two bikes provided. Two players start at different points and cycle around set markers
to arrive at box of ball. Each player gets a ball and tries to throw it into a bin placed
in the middle of the course. Most balls collected in time allowed wins.
#In an emergency how fast could you mobilise your
troop or Patrols? Work out a method that will enable you to mobilise your Troop within an
hour or two. Then try it out perhaps as part of a wide game