Silly Olympic Games
Rules for Events
Contents

Running the evening
String Eating 5m
Eat 3 Crackers and Whistle 3 Notes
Down a Can of Coke
Marshmallows in Mouth
Seated Chair Against a Wall
Push a matchbox across a floor
Holding Lit Match
Lighting Candles with One Match
Paper Plate Frisbee Discus (outdoor)
Plastic straw Javelin
Put the Peanut
Cotton Wool Ball Shotput
Coin Catching
House of Cards
Ski Race
Standing Jump
Shoelace Tying
Rowing Regatta
Running the Evening

The Silly Olympics can become one of your most successful Annual
District Events.
It requires quite a bit of preparation up front, and lots of equipment,
but is really worth the effort.
Please Note that no-one, especially myself, can take responsibility
for any of your actions, or the actions of people doing any of the above
events. At all times, ensure that proper safety precautions are taken.
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String Eating 5m
The string used is standard packaging string. The string should be a
minimum of 1 millimetre thick.
This is a good event to start the evening. Break the group into two
equal teams. Have them stand in two rows, opposite a partner. Take the
pre-cut 5 metre lengths of string, and give one end to each partner. They
put this end in their mouths, and put their hands behind their backs. On
your call, they begin to "eat" the string, without the use of
their hands. The winning couple is the first to touch lips, or nearly
touch depending on their wishes.
Make sure that you have a bin or bag handy for the people to spit the
string into at the end. It's pretty gross when its all chewed up!
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Eat 3 Cream Crackers and Whistle 3 Notes
Crackers are very dry and flaky. When soggy they tend to stick to your
mouth.
This is a good combined event, where everybody participates, or you
call for volunteers. Get the people to stand in a row, and give each of
them three crackers. On your command, they must eat all three, and the
winner will be the first person to be able to whistle three different and
distinct notes, without a flurry of biscuits coming out as well.
You will need a few judges here. When a person is ready to attempt to
whistle, they must summon a judge, who will listen. The time is the time
from beginning to the end of the third note
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Down a Can of Coke
The cans are 350ml, and are not punctured in any way. The cans are
opened by the contestants just before the command to begin drinking.
This is another good combined event. The contestants stand in a row,
and each is given a can. On your command they open the cans. On your next
command they begin to drink. When finished drinking, they must place the
can upside down on their head, to prove that there isn't anything left
inside.
Watch for the funniest sight in youth ministry - Coke coming out
through the nose of a contestant!!
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Marshmallows in Mouth (without swallowing or
chewing)
It is virtually impossible to standardise marshmallows, since hardness
cannot be measured easily. But the best marshmallows are not "fluffy
and light" nor are they bricks. Try to get marshmallows about 4cm
long and 2.5cm wide (tubular).
This is a great combined event. Just be warned that choking is a side
effect of stuffing things into your mouth. Begin each contestant with 5
marshmallows.
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Seated "Chair" Against the Wall
This is an event for the real he-men in your youth group. There is no
equipment required, except a blank patch of smooth wall.
Line up against the wall, with your backs right against the wall.
Slowly move down the wall, "walking" your feet out, until you
are in a sitting position - i.e. your thighs are parallel to the floor,
and your knees are at a 90 degree angle. Your back should still against
the wall. Your hands should be on your thighs or knees. The winner is the
last person who can remain in this position
Disqualification occurs when you lift a foot off the ground; when you
touch the wall or floor with your hands; when you touch the floor with any
part of your body other than your feet; when you move your back off of the
wall completely, or when you scream out in pain and fall into a heap of
muscle spasms.
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Push a matchbox across a floor
You need an empty matchbox for each person and a hall. The matchbox
must be empty. In the hall, measure out a 30 foot track, which is as
straight as possible. If your hall is less than 30 foot long, then go up
one wall and along the adjacent wall - do not have more than a 90 degree
turn in your track.
Contestants line up at the start, with their hands on the floor, and
their noses on a matchbox which is on the floor. On your command they push
the matchbox with their nose to the finish line. They are disqualified if
they touch the box with anything other than their nose.
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Holding Lit Match
Use a standard Safety match. Ensure that no-one tampers with the head
of the match, which should be about 5mm long. This event should be held in
an area that can take lit matches being dropped, that is fairly well
ventilated, but has no draughts.
Each contestant lights a match and holds it as long as they can. When
they drop it, or when the match goes out, their time is recorded.
Try using long Cooks matches to make the contest last longer.
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Lighting Candles with One Match
For this event, use nice long candles, set up in candle holders. Use
standard Safety matches.
Each contestant gets a pile of matches and a candle. Light one match.
Light the candle with that match. Blow the candle out, but not the match.
Relight the candle with that match. Blow the candle out again. Relight it,
etc, etc. Count how many times you can light the candle with the one
match. If the match goes out, it can be relit from the candle, as long as
the candle is still alight. If both match and candle are out - so are you!
Be careful of match tampering - especially putting wax on burnt out
matches. This is not allowed!
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Paper Plate Frisbee Discus (outdoor)
The paper plates used in this event, are standard paper plates,
preferably without the laminated or plastic coating. They are cardboard,
with crinkled edges, round and about 25cm (10 inches) in diameter.
Contestants stand with their feet behind a line. They flip, throw,
spin, toss the plates across an open space. The distance measured is where
the plate ENDS UP (not necessarily where it lands) to the throwing line.
Plates cannot be torn, bent, folded or changed in any other way.
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Plastic straw Javelin
Plastic straws, about 25cm in length, and 4mm in diameter are used. Try
to find ones that don't have that bendy bit in the middle.
Contestants stand with their feet behind a line. They flip, throw,
spin, toss the straws across an open space. The distance measured is where
the straw ENDS UP (not necessarily where it lands) to the throwing line.
Straws cannot be torn, bent, folded or changed in any other way. Note
especially that nothing can be put inside the straw before it is thrown.
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Put the Peanut
Spit a peanut as far as you can. One peanut at a time. Shot Put rules
apply for the feet - i.e. no stepping over the line.
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Cotton Wool Ball Shotput
Use standard cotton wool balls.
Contestants stand with their feet behind a line. They flip, throw,
spin, toss the cotton wool balls across an open space. The distance
measured is where the ball ENDS UP (not necessarily where it lands) to the
throwing line. Cotton Wool balls cannot be torn, bent, folded or changed
in any other way, and cannot have anything added to them, especially not
water or any other liquid.
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Coin Catching
Use 10 pence coins.
Take your hand, and place it palm upwards on your shoulder. Your elbow
should now be pointing out in front of you. Take a pile of these coins and
place them on the end of your elbow (you will find a nice flat spot
there). Now pull your elbow down quickly and your hand over the top and
grab the coins in your hand. Count the number of coins you managed to
catch - this is your score.
Note that the coins can be piled in more than one pile on your
elbow.
Do this event in front of a wall, and move all furniture away, as coins
go all over the place.
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House of Cards
Use a number of packs of standard playing cards. Try to get the
laminated ones, that are 9cm long and 6.5cm wide.
On a secure base, build a house of cards, by stacking the cards up.
Each completed level of the house (it is complete when it has at least one
card flat on the top) is counted. The cards can be put on their ends, or
on their sides at each level.
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Ski Race
Take two 2x4 pieces of wood six feet long. Tie four pairs of shoes (four
shoes on each board). Put people in the shoes. On "go" the team
must race 20m to a traffic cone (or other marker), make a turn around the
cone and come back to the starting line. The course should be a lane 12m
wide, 30m long, the cone should be 20m from the start/finish line and in
the middle of lane.
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Standing Jump
Contestants stand behind a line on the ground. Both feet must be behind
the line. Without moving their feet before take off, jump as far forward
as possible (i.e. no run up, steps, or any other foot movement before the
jump). The distance from the line to the closest point that ANY part of
their body touches the ground is the distance jumped.
You may wish to break this age and gender groups to be really fair to
everyone.
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Shoelace Tying
Individuals sit in chairs with a 24" shoelace on the floor under
the right or left shoe (depending on the contestant's
"handed-ness"). At starting whistle, contestants must tie a knot
and bow. When finished then must stand with hands in air, (this stops the
timer).
The shoelace placed on the floor under shoe eliminates the need for
everyone to wear shoes with laces.
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Rowing Regatta
You sit on the floor and put your hands on your knees. You have to
propel yourself backwards by moving your feet to your bottom and then
pushing yourself backwards. You can use your hands for balance (i.e. if
you start overbalancing, you can use a hand to stop yourself falling) but
not to move yourself.
This can be done in singles - either against the clock or in a race.
It can also be done in pairs, quads or eights. When you are in these
multiple people races, you must sit very close together, the one at the
back must hold the person in front's waist and somehow manage to stay
together whilst "rowing".
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Any further suggestions please e-mail:
scouts at shurdington dot org (in the usual e-mail manner) |